The team considers staying on Earth until Nephestis turns up on Tlak'khan.
Stacey sets out to find a way to kill the alien microbe spreading over her body.
Seattle refuses to admit that her irrigation system for an alien planet does not work.
Harrison has problems learning how to ride an alien race's reptilian birds of prey.
The team discovers a village of aliens who cannot cope with sickness.
A woman achieves social status on an alien world because of her headdress.
A brilliant alien scientist has discovered the key to telepathy.
The team steals a spaceship to return to Earth, but ends up on a hostile world instead.
A comet threatens a world where all communication is done electronically.
The team helps a planet battle invaders.
Preoccupation with virtual reality causes a society to deteriorate.
Draga becomes involved with a race of aliens that resemble herself. While she is delighted to be with kindred spirits, the Otsorok dismiss the SG team as mere "rock crawlers".
An inventor lies to Ec'co in order to obtain Stargate technology.
Harrison urges an alien youth to resist peer pressure during a dangerous initiation.
Stacey uses special stones to enhance her strength and agility.
The trainees learn about greed when bounty hunters kidnap Gus and Draga.
Shape-shifters impersonate the team members.
Seattle adopts a cuddly creature that grows into a 200-pound problem overnight.
Stacey has arachnophobia and mistakenly injures a spiderlike alien.
Harrison lands in hot water when an amphibious alien overhears him bragging about his swimming ability.
Gus' former mentor betrays him and the trainees to Da'kyll.
Ec'co does not receive the reception he expected when visiting his mother's home planet.
Harrison must learn not to judge a book by its cover after finding a female alien disgusting.
Gus suspects he has inadvertently infected an alien village with a deadly microbe.
As a new cadet, Harrison faces a fateful decision.