In 0 and 1's bedroom, 7 is telling them a bedtime story of the Numberjacks at night; then an agent in their pajamas reports that a man is washing his car in the middle of the night.
In the Cosy Room, 3 and 4 argue over entertaining 5's buddy blocks; they try to share them, but the blocks get bored and wander off; a call comes that two boys are arguing over a ball, so 3 flies out.
In the gym, 6 can't jump on the seesaw and 4 feels ill too, because they've both got the dreaded lurgi; a boy can't stop bouncing up and down on a trampoline.
A girl's bedcover is too small and then too big; 6 and his buddy tiles are making patterns on the floor and flying around; a teacher covering a table for painting finds the sheet gets too small, then too big.
Needing help to sort her beautiful things, 3 calls on 0 and 1; a girl's toys are being jumped into groups of animals and trucks; in the park, picnickers are in groups by age, or by the color of their tops.
Numberjack 1 plays a trick on Numberjack 4, always making the number of buddy blocks on the seesaw unbalanced; a boy has one sock and three shoes, but only two feet.
The Agents call in when a boy's toys have extra things appearing mysteriously.
Spooky Spoon is mixing things from a cafe with a noisy party, the children at the party are sitting around very quietly and the man in the cafe is trying to play musical chairs with the other customers.
Even numbers are disappearing.