As the Fantasia faces destruction and disaster, an old friend comes to the rescue. To complete the quest and save Solis, Garland faces the ultimate challenge.
Time is running out for Fantasia as they prepare to cross a lake guarded by a monster. The true nature of the Talisman is revealed.
As Yves and Maddie grow closer, Garland realises how much she misses Ferdy; Timon gives her the opportunity to rewrite history.
Birdboys attack the Fantasia. But when the precious solar converter is stolen, Garland and Timon they believe the traitor is within Fantasia.
Yves wins a map in a card game, but the Fantasia soon learn that they have been led off track and into the hands of Pirates who are dead set on enslaving them.
The troupe's route home is blocked by land mines, so they are forced to travel through Urukopaina.
The Fantasia reach Newton, the city of knowledge, where they will find the new solar convertor. But Garland finds their enemies have got there first. Timon and Eden have a terrible secret.
A deadly plague falls upon the Fantasia and their quest is under threat. When a clue is revealed to Garland, she sets out with Timon and Boomer to find a cure.
The Fantasia find luxury at Greentown, but the sumptuous food and drink put them under some kind of spell. Boomer is strangely unaffected by the curse and has to find away to save the Fantasia.
At the simple village of Swamptown, Boomer is sure he sees ghosts and Goneril and Eden are accused of being witches.
The Fantasia visit the industrialized city of Gramth in search of fuel. Corruption is rife and poor children who can't afford an exemption are enslaved in the mines. When Lillith is captured and put to work, Garland and Timon try to free her.
The Fantasia encounters a roadblock and a gang of mutant hillfolk who demand a high toll; and Timon reveals to Garland the truth about his siblings and himself.
In a post-apocalyptic world, a group of traveling circus performers, known as Maddigan's Fantasia, sets out on a quest to save their city.