A grief-stricken Tell follows a black cat and finds the crystal arrow.
Xax intends to make the captured Aruna his warrior queen.
Kreel creates a double of Tell to ravage the countryside.
Kreel summons a shape-shifting demon to defeat Tell.
Remote tribes fight among themselves, unaware of Xax's armies.
Seductive illusions threaten to destroy the band.
The band takes refuge in a castle where nothing is what it seems.
Tell and Xax ally against an evil sorcerer with a deadly virus.
When force proves inefficient, Kreel uses psychics to control the people.
Only water from the Crystal Stream can restore Kalem's spirit.
Kaleans must pay homage to life-size statues of Xax or risk imprisonment.
Bitter memories fuel Tell's thirst for revenge.
A Xaxian deathwand holds Tell in its sway.
Xax puts a price on Tell's head; Vara learns who her true friends are.
Trouble follows two young refugees who join the rebels.
Only the crystal arrow can defeat the power of Shaytana's Eye.