A grief-stricken Tell follows a black cat and finds the crystal arrow.
Xax intends to make the captured Aruna his warrior queen.
Kreel creates a mirror image of Will, which marauds around the country with a band of henchmen.
Kreel tries to defeat Will and Kalem through the evil creature Memlok.
Remote tribes fight among themselves, unaware of Xax's armies.
Seductive illusions threaten to destroy the band.
The mysterious Castle of Doubt offers the band a safe haven from Xax's warriors, while testing their wits and courage.
Tell and Xax ally against an evil sorcerer with a deadly virus.
When force proves inefficient, Kreel uses psychics to control the people.
Only water from the Crystal Stream can restore Kalem's spirit.
Kaleans must pay homage to life-size statues of Xax or risk imprisonment.
Will becomes obsessed with memories of his parents death and loses sight of his quest.
William's plan to infiltrate the Citadel goes awry when Leon is arrested in the marketplace.
Xax puts a price on Tell's head; Vara learns who her true friends are.
Xaxian warriors pillage the countryside while plotting to create a new superweapon from the crystals.
When the kingdom of Kale is threatened by villains Kreel and Xax, William is chosen to rescue Princess Vara.