Hosts and crew demonstrate the show's production.
Hosts present their nominations for the Rusty Awards and announce the winners.
Previously unseen footage exposes all that competitors and producers have worked hard to keep hidden.
The American champions of "Junkyard Wars" take on the British winners in a race to smash a VW Golf into as small an object as possible.
The most skilled engineers in the American racing world go head to head.
Teams build lifeguard machines.
Teams build catapults to throw washing machines.
Teams make jets out of junk.
Teams are challenged to build car dozers from junk in just ten hours.
Teams create racing dune-buggies.
Teams build machines mighty enough to fling cars.
Teams build destroyers to sink enemy ships in a water war.
Teams race to build digging machines from scrap in 10 hours.
Teams build a vessel without propellers for a tug of war on water.
Teams try to build a vehicle that fits the engine and rider in a single tire.
Competitors must create a vehicle with a smooth-riding suspension to drive an open-topped vat of liquid across a bumpy course without spilling a drop.
Teams try to build an engineless, full-size clockwork car that runs purely on stored human energy.
Teams have the windows of their vehicles blacked out before having to navigate their way through a maze.
Teams vie to build golfball Gatling guns.
A light, single-engine craft; a heavy hovercraft with two engines.
Teams build mud monsters.
Puck-shooting ice machines.
Junkyard engines must pull loaded rail cars.
Teams build submarines that must be operated without the use of a breathing apparatus.
Teams build race cars that can fit into four suitcases.
The teams build paintball-firing tanks and set their creations loose in an obstacle-filled arena.
The members of two families must compete to create a fast boat of wheels.
Teams build mud buggies.
Teams build remote-control cars.
Teams build boats that can sail across a lake in time to douse a burning building.
Teams build hydrofoils; a judge has to settle a dispute within a team.
Teams race to clear garbage from a street.
Teams race to climb a steep incline.
Teams race to drill through a concrete wall and seize a stash of gold.
Teams convert automobiles into remote-controlled fighting machines.
Teams build boats that fly across the water.
Teams compete to build tunneling machines.
Teams compete to build hill climbers.
Teams compete to build minesweepers.
Two teams compete to build mobile cranes.
Two teams compete to build snowmobiles out of junkyard scraps.
Two teams work to see who can build the best vehicle to navigate a dangerous stretch of white water.
Four-man garbage-collecting machine.
Teams vie to see who can build a reusable torpedo.
Teams build monster trucks capable of running over moguls and crushing a line of cars.
Teams compete to build giant eggshooters.
In the final round, teams construct a demolition vehicle capable of knocking down brick or wooden single-story buildings.
A torpedo launch and retrieval system must sink the opponents' vessel.
Flying machines must sustain the most flight time while gliding through the air with one team member on board.
Teams compete to construct a power raft to ride the rapids.
Teams build cannons and have three chances to fire them by remote control at a static target.
The teams build a vehicle with a portable bridging mechanism to transport the vehicle and all team members over a cross-country course.
Teams build monster trucks to perform two challenges -- racing a course with jumps, ditches and mud, and driving over parked vehicles.
Two subaqua machines -- one team builds a piston pump while the other builds a bellow pump based on a couple of tires.
Building a displacement boat and a more conventional planning boat.
One team builds a Baja bug, customized from a VW Beetle, and the other team builds a light, purpose-designed sand rail.
One team builds an air-powered cannon while the other constructs a medieval trebuchet to aim the missiles.
One team builds a hot rod with a big, heavy engine while the other designs a rail with a light body and smaller engine.
The winners of the fire boat challenge face off against the 1999 winners.
Teams try to build a four-man firefighting ship to cross a lake and extinguish a blaze.
One team fixes up a collection of rotary mowers on the front of a van while the other chooses a reciprocating cutter.
The teams try to build steam cars to race around a special circuit.
Building a bridging vehicle which can carry all four team members across a five-meter ravine.
Contestants must make a machine to fire a rugby ball as far as possible.
Building windmills that are able to power a coffee grinder -- one a conventional fan-bladed windmill, the other a vertical axis Savonious rotor.
An underwater challenge includes building a minisub which will power two team members around an obstacle course.
Teams must build non-piloted radio-controlled vehicles to drop paint bombs.
Two teams build a mobile demolition machine -- one builds an old-fashioned battering ram, the other uses hydraulic power.
The teams race walking machines across a dangerous course.
A team challenge that includes lifting a half-ton car from a water-filled quarry.
Two teams compete to build a vehicle out of spare parts that will go the farthest on a small amount of gas.
Two teams take a junkyard challenge to build and race the fastest land yacht.
Teams compete to build and race amphibious vehicles.
A team of chemists challenges a team of military men to build a cannon.
Two teams try to build human-powered flying machines within 10 hours, using only parts from a junkyard.
Two teams compete to build the best rocket out of a pile of junk.
Teams have one day to construct a power boat from a pile of junk.
Teams build and race all-terrain vehicles.
Two teams battle to build the best scuba diving equipment, then race it underwater and back to the surface.
Two teams build machines and race each other in a tractor pull.
Two teams build siege engines that will lob cabbages or turnips at the "castle" defenses.