Henry wishes for new shoes.
Henry wishes to be his dad to help him win a race;Darwin gives Henry a bad haircut.
Henry wishes to be good at martial arts; Henry wishes to be a cowboy.
A carrot wish transforms Henry into a king;Henry makes a wish to be a real wizard.
Henry blows the biggest bubble ever; Henry encounters the Chestervale sea monster.
Henry wishes to never be found after getting mud on Darwin; Henry wishes Margaret would be excited for the pet contest.
Henry wishes for Christmas gifts for everyone;Henry wishes for a snow day.
Henry wishes he can go into the kitchen drain to find his mother's ring;Henry makes a wish to be a good cook.
Henry wishes his birthday was every day;Henry makes a wish to be the best writer in town.
Henry makes a wish for a new best friend;Henry gets stage fright before the school play.
Henry wishes for a special bat to help him win a baseball game;Henry wishes to be a knight.
Henry wishes to win a pie-eating contest; Henry and Darwin are determined to win the school's annual gardening contest.
Henry gets his wish to be a great athlete; Henry turns into a human magnet.
Henry wishes for superhero powers; Henry and Darwin go on a treasure hunt.
Henry competes in the Chestervale go-cart race;Henry wishes to be a movie-star.
Henry makes a wish for X-ray vision; Henry wishes to become Darwin.
Henry wishes that he lived with a different family;Henry makes a wish that everyone would believe whatever he says.
Henry makes a wish for a great Halloween costume;Henry, Fraidy and Margaret shrink to combat flu germs.
Henry's plan to set up Ms. Pierre with Uncle Neptune backfires, and Fraidy and Darwin end up in love;Henry wishes for good night vision.
Henry makes a fool of himself in class and wishes he could turn back time; Henry and Fraidy go to Dragonville.
Darwin steals Henry's magic-spell book; Henry competes in a high jump competition.
Henry conjures a magical sugar fountain; Henry's wish disrupts the balance between luck and fate.
Henry conjures a real gorilla for show-and-tell; the weather ruins Fraidy's plan to clean up the park.
Henry journey's to Pluto; Henry develops the ability to read minds.
Henry discovers three more Henrys; Henry digs to China to look for lost civilizations.
Henry becomes invisible and travels to Tooth Fairy Land; a caveman helps Henry with his project.
Henry wishes he had a pet dinosaur; Henry and Fraidy join the crew of a pirate ship.