Pom is delighted to have a new friend when she finds a piece of paper and a pencil; she creates a wiggling giggling squiggle, but when it escapes everyone ends up wiggling and giggling.
Everyone is trying something new today; the special stone that Fimbo finds seems to be helping him learn how to whistle.
Pom loses her snuggly; Florrie finds a pair of tinkly finger cymbals and she knows just what to do with them.
Florrie finds a crown, Rockit decides to be the queen for a day.
Pom ignores the fact that it's her bath time, until she finds a little black dog which nods a lot.
Florrie and Fimbo find a chef's hat.
The Fimbles find a pop-up book, which tells a very familiar story.
When Fimbo finds a kazoo, the valley is full of strange noises.
Roly has trouble taking a nap after Fimbo finds a whistle.
Pom knows how to count to four, but maybe Fimbo can teach her a little bit more with the help of the bead counter that Florrie finds.
Florrie just can't get Pom's new dance right; Fimbo comes to the rescue when he finds a pair of castanets.
Florrie finds just the right present for Rockit, even though no one else knows what it is.
Fimbo can't wait to have his bath, but he runs out of water; Pom finds something that can help the situation.
Pom finds something stuck high up in the valley, and wonders how to get it down.
Fimbo and Pom find a pumpkin, which proves to be just the thing for Cinderella Little One.
Pom and Ribbie wonder if the strange noises they have been hearing in the valley have anything to do with the wobbly board that Florrie has found.
Ribble is the fastest chick in Fimble Valley when Fimbo finds a rollerskate.
Pom finds a stethoscope; Dr Pom comes to the rescue; Pom tries to find out why Little One is unhappy.
Florrie finds a gold coin which starts everyone dreaming about what they are going to buy; then it gets lost, and the Fimbles discover that pennies can't buy love.
Fimbo has lost his shimmy shaker again, but the sparkly tinsel which Florrie finds might offer a solution to his problem.
Pom finds a wibble-wobble jelly that sets the whole valley wiggling.
Florrie gets a new bracelet; Wiggly worm appears out of nowhere; when the Fimbles find two shoelaces, anything is possible.
Pom finds a seashell, and brings the beach to Fimble Valley.
Pom finds an echo; Bessie discovers a hidden talent for yodeling; Florrie and Fimbo try to find the echo, too.
A clockwork mouse is loose in Fimble Valley; the Fimbles search everywhere.
Baby Plum finds an umbrella.
Fimbo's new dog basket is perfect for froggy dogs, if only Rockit would stop barking to go to sleep.
Florrie finds her shadow, but it refuses to do what it's supposed to do.
Fimbo finds and promptly loses a gold star; he wonders where it can be.
Pom and Rockit go on a tidying spree; Pom finds a new toybox.
All sorts of things can go down a hole, as Pom discovers when she finds one in the Comfy Corner.
Rockit seems to believe that the blue galoo is back in the valley.
Fimbo can't get to sleep; he tries all sorts of things, but nothing seems to work until he finds a teddy bear.
It's Ribble's birthday, but the Fimbles wonder what they are going to give him.
Florrie finds a cowboy hat, but she can't find anyone it fits.
Ribble wishes he could fly; Fimbo's new kite gives him an idea.
Fimbo finds a piece of chalk; he wonders who has a blackboard to go with it.
Fimbo's magic trick makes Rockit disappear.
When Fimbo and Florrie find strange feathers in the valley, they think there's a new bird in town; they wonder if it has something to do with the pillow Pom found.
Pom finds an acorn and pretends to be a squirrel.
Florrie finds a pot of glitter; she tests to see if big, middle or small is the best.
Pom discovers a bean bag; Fimbo cannot find his shimmy shaker.
Florrie finds three bowls; the Fimbles play a game pretending to be "Goldilocks and the three bears."
Florrie's yellow flag causes trouble; everyone wants a flag of his own.
Pom finds a little red tree; she discovers that things other than sneezes can make the leaves fall off.
Florrie uses a flag for starting and finishing races.
Pom is very proud of the white soccer ball she finds, but she and Rockit find that playing soccer isn't that easy.
Florrie finds a ticket, which she swaps for all sorts of things; Fimbo and Rockit manage to lose their tickets.
Baby Pom finds a cloth bib and decides she is going to look after baby Ribble; Roly and Rockit have changed places.
Pom finds a smelly sock and it's scaring all his friends away; Florrie finds out just what to do with it.
Fimbo finds a funny-shaped ball; Rockit is convinced it's a kangaroo egg, so the Fimbles try their best to hatch it.
Florrie and Fimbo find a small box; Fimbo wants to watch television.
Pom's sticking plaster comes in handy for all sorts of things; Fimbo's plan to get lots of Crumble Crackers doesn't quite pay off.
Fimbo finds a baton that helps everyone learn when to stop and when to go.
Pom finds a handbag; she uses it to collect many useful things.
Pom's trundle truck has vanished; Fimbo can't find a shovel for his bucket.
Florrie finds a jack-in-the-box; she has a great time surprising her friends.
When Fimbo finds a door, he wants to see what is on the other side.
Florrie finds a sand timer.
Fimbo is very careful with a plate.
Pom finds a bird song, but everyone is too busy to listen to it.
Fimbo finds a tin tray; it gets used in a game and also helps Florrie with a problem.
Pom finds a feather boa, but mistakes it for a worm.
Fimbo finds a signpost, which points him in the direction of something very funny.
Pom finds a baby's rattle, which brings back memories for the Fimbles.
Fimbo finds a feather and becomes a bird for the day; once a Fimbo bird has flown all around Fimble Valley and sat on his nest for a while, he needs to figure out what else to do to pass the time.
Fimbo's latest find is a cardboard tube, which becomes his trumpet; Florrie, Pom and his other friends follow him in a parade filled with music, marching and colorful costumes.
When Pom finds a traffic light, she thinks she has found a red tree.
The Fimbles find a shower of glitter; they discover that everything they touch becomes sparkly.
Fimbo finds a pile of pictures, which seem to be placed in a special order.
Pom finds a beautiful autumn leaf and tries to put it back on a tree.
Florrie gets the hiccups; before long, Pom and Rockit have the hiccups, too.
Pom finds a baby's shoe; Rockit pretends to be a baby so that Pom will look after him.
Fimbo finds a set of building blocks; he uses them to make a wall.
Florrie finds a beautifully wrapped present.
Fimbo befriends a giant bubble and plays wonderful games with it; he soon learns that bubbles don't last forever.
Fimbo finds an envelope; he decides to send a card to Florrie.
Fimbo finds three shiny coins and he decides to buy something with them.
When Pom finds a radio, she is delighted to hear it playing her favorite song.
Everyone is looking for Fimbo; Florrie finds an arrow and hopes it will lead her to Fimbo.
Florrie finds a treasure chest; she fills it with the Fimbles' favorite things and puts it in a safe place, but the chest mysteriously disappears.
Pom finds a row of stepping stones; the stones play a tune when stepped on.
Fimbo goes fishing and ends up reeling in a shoe.
Florrie finds a magic wand and is soon making all the Fimbles' wishes come true.
Baby Pom is having great fun with a box of colored tissues she found, but then it goes missing; Rockit may be to blame.
Florrie finds a postcard; the Fimbles decide to take a vacation, but they can't agree on where they want to go.
Pom finds a tuffet that squeaks; she realizes that it's actually a toy mouse.
Fimbo finds a woolly hat, which he thinks might be magic.
Pom finds a funnel; it's great for playing noisy games, but she soon finds out that it has other uses, too.
Pom finds a new friend, her reflection in the Funpuddle; when Rockit finds his reflection too, Fimbo is upset that Rockit prefers playing with his new froggy friend.
When Fimbo finds an envelope, Rockit decides to become a mail frog; everybody has something special they want to send by Rockit Mail.
When Fimbo finds the moon, Pom decides she wants it for herself; Florrie finds a way to make Pom's wish come true.
Pom explores the magical valley; Florrie finds a picture frame and she wants a picture of one of her friends to go in it; Rockit won't keep still, Fimbo keeps running off and Pom won't smile.
Pom is delighted when she finds her very own doll, but the Fimbles soon find out that it is no ordinary doll.
Flora finds a yellow balloon.
Fimbo finds something white, soft and fluffy, which he thinks is a cloud.
The Fimbles all find wooden spoons and make up their own secret games to play with them.
Florrie finds a shopping basket, but everything she puts into it disappears.
Florrie finds a watering can and the Fimbles learn that watering plants makes them grow; Pom decides to water herself so that she can grow big.
Florrie finds a windmill, which she thinks is a flower; Rockit is tired out after too much hopping around; Florrie's windmill flower may make him feel better.
Fimbo finds a trash bin, so the Fimbles decide to have a big cleanup; they soon find out that one person's rubbish may be another person's treasure.
Florrie finds a paper bag; it is a perfect place for Roly's worm and bug butter sandwich.
Fimbo steps in a blue puddle and leaves some blue footprints; the other Fimbles decide that the footprints belong to the Blue Galoo and set out to find this mysterious creature.
Pom finds a flag; the Fimbles use it to play a game of hide-and-seek.
Florrie finds a party hat, but it is no good without a party.
Fimbo thinks he is the bravest Fimble in the valley, until Florrie finds a clockwork toy duck.
Fimbo finds a Wellington boot; he puts it on his hand, pretending to be an elephant, but it gets stuck.
Pom finds something that can't be seen, but can be heard, felt and played with - the wind.
Fimbo finds a shiny button and doesn't want to share it with Florrie and Pom; he soon finds out that buttons are not very good company.
Florrie finds a tent; the others want to share it with her, but first they have to guess her special word.
Fimbo and Florrie both find pieces of a jigsaw puzzle, but the last piece is missing.
Fimbo finds a hoop, which he turns into a steering wheel for his bus.
When Florrie finds a stripy cushion, she ties it around Rockit's tummy so he can be a Fimble, too; she wonders if Rockit will get a Fimbling Feeling and find objects like the real Fimbles.
Florrie and Baby Pom explore the magical valley around them; Pom finds a hat with bells on it, but when she plays hide and seek with Rockit, the jingly bells give her away.
Florrie finds a car horn, but she thinks it makes too much noise.
Florrie finds a tambourine; the instrument makes a perfect crown, but she finds it hard to be a perfect queen.
Fimbo thinks he's found a sparkly pink hedgehog, but it turns out to be a wig.
Pom finds a piece of red cloth and doesn't know if it's a flag, a cloak or a carpet.
Fimbo finds a new friend, a bright blue sock; together they explore Fimble Valley and meet the other Fimbles.
Fimbo finds a ball of string, which is fun to play with and useful, too.
Fimbo finds a skipping rope.
Fimbo finds a wheelbarrow.
Florrie finds a tennis ball.
Rockit discovers a pop up frog.
Fimbo uses a hat to disguise himself as he helps others.
Pom, Fimbo and Florrie hop on a ball Pom found.
Baby Pom finds a bib and babysits.
Fimbo fins a funny shaped ball that Rockit tries to hatch.
Fimbo and Florrie find a box.
Fimbo solves everyone's problems with a baton.
Fimbo makes his own clock.
Fimbo invites everyone to the Purple Meadow.
A cuddle is found when Fimble Valley needs it.
Fimbo finds a horseshoe and believes that it will bring him good luck.
Florrie tries to help Flimbo get his plane back.
The drum has lost its bang.
A tickle is found by Florrie.
Fimbo finds curtains and plays hide-and-seek; a Giant Fimble Frog appears.
Fimbles find three snowballs and create their own snowfimble.
Pom finds a cold place.
Fimbo and Pom find a big cardboard box; they discover that cars can be very useful, especially to Dr. Pom.
Fimbo is in for a big surprise, but his bell keeps getting in the way.
Florrie finds a snow globe and is curious about what's inside; she learns that being patient is the best way to find out.
Florrie chases a tennis ball all over the valley; Fimbo, Pom and Rockit join in the fun.
Rockit discovers that he's not the only one in Fimble Valley who can jump up high; Florrie finds a pop-up frog that won't stop jumping.
When Fimbo finds a flowery hat, he discovers that it makes a great disguise.
Pom finds a ball; Rockit hops on top of it.
When Florrie finds some bagpipes, Rockit shows off his talent as a piper.
Learning fast is not always best.
When Fimbo finds a scrapbook, he decides it is the perfect present for Florrie.
Seeds from a dandelion are dispersed when Fimbo sneezes.
Baby Pom finds a fan which keeps everyone cool, then Fimbo decides to make his own fan, too.
The comb Florrie has found is just what Ribble needs to tidy himself up.
Fimbo finds a beautiful red rose, just the thing to help him in the eternal quest for more Crumble Crackers.
Fimbo enlists the help of Rockit the Post Frog to invite everyone to join him in the Purple Meadow.
Florrie finds a brown paper bag, which is just the thing for a game of Paper Bag Surprise.
When Fimbo finds a circle, he decides to make his very own clock.
Florrie finds a kiss, which is just what a Princess needs.
Pom finds a cuddle; it turns out to be just what Fimble Valley needs.
Fimbo finds a horseshoe; he thinks it will bring him good luck, but then he keeps losing things.
Fimbo's paper plane gets stuck in a tree; Florrie may be able to help him when she finds a pick-up stick.
Pom finds a drum; it seems to have lost its bang, so Rockit helps her look for it.
Florrie finds a tickle, which won't stay in one place.
The Fimbles find uses for an egg cup.
Fimbo finds a ball, which becomes very attached to him.
Finding chime bars.
The Fimbles have fun playing hide-and-seek when Fimbo finds a pair of curtains.
Florrie is not too sure about a spiky new flower she has found in her garden.
Pom finds a feather duster and decides it is her Dusty Bird.
Fimbo finds a bell pull, but what is on the other end?
Florrie wakes everyone up with a maraca that she has found.
The Fimbles make a snowfimble complete with topknot, stripes & twinkling fingers.
Fimbo learns that although it's fun to be noisy, there's a time to be quiet too.
Florrie finds a round mat; he puts the Fimbles' best things on it.
Pom finds an echo while she and Florrie are exploring the magical valley.
Roly is taking a nap, but Fimbo has found an alarm clock with which to wake him.
Florrie doesn't know what to do with a found pair of pants; she decides to wear them on her head.
Pom uses a bracelet she found to cheer up King Roly.
Florrie finds a purse; Pom's ducks disappear.
Pom finds a colored block; the Fimbles use it for a game of Please Mr. Crocodile.
Rockit decides Pom's glove would make a nice hat.
The Fimbles have an exciting race around Fimble Valley; Fimbo's white line is the finishing line.
Pom finds some coconut shells; the sound they make gives the Fimbles an idea for a game.
Baby Pom finds a broom and decides it is her very own horse.
Florrie finds an apron with a useful pocket.
Pom finds a yawn.
Florrie finds a box of straws, but Fimbo and Rockit mistake them for animals' tails.
Florrie finds a new phone; the Fimbles use it in a game involving monkeys, a doctor and a nurse.
Fimbo finds a big box; he casts off when he decides the box would make a great boat.
Florrie finds a long, stripy scarf, but it starts to unravel; Pom follows the line of wool, convinced there is treasure waiting at the other end.
Florrie is surprised to find a whisper; she passes it on to Rockit.
Pom finds a spinning top, but playing with it makes her head spin.
Pom really wants her own musical instrument; when Fimbo finds a triangle, he thinks he has found the answer.
Pom finds an assortment of keys; Fimbo loses his shimmy shaker.
Pom finds a snowflake, but it melts before she can show it to anyone; happily, more and more snowflakes arrive and before long it's snowing in earnest, much to everyone's excitement.
Florrie finds a beautiful star shining over Fimble Valley, but it tumbles to the ground; the Fimbles have to figure out a way to get it back into the sky.
The Fimbles each find a tune of their own; when they put them all together, something very special happens.
Florrie finds a music box; she wants to keep it secret from Fimbo, Pom and Rockit.
Pom finds a mirror; when she sees her reflection, she thinks she has found another Pom.
Fimbo finds a sleeping bag and goes on a trip with Rockit; he soon discovers that finding the perfect place to sleep is not easy.
Florrie finds a rainbow over the Purple Meadow, but Fimbo is too busy to come and see it; they need to find a way to get the rainbow to move to Fimble Valley.
Florrie finds a hairbrush, which Pom thinks is a hedgehog-like creature.
Florrie finds something furry.
Fimbo finds himself stuck in a sticky patch; when Rockit and Florrie try to help, things just get worse.
Pom goes to Purple Meadow and finds a yellow circle.
Decorating with sheets of sticky spots.
Fimbo finds a sheet of sticky spots.
Florrie comes across a cow-shaped bank and it appears to be hungry.
Fimbo finds a little cloud; Florrie wants it to rain over Purple Meadow where a little flower needs a drink, but the cloud has other ideas.
Fimbo finds a little cloud.
Pom finds a toy mouse.
Florrie finds a very special sunbeam, but she can't figure out how to keep it forever.
When Florrie finds a garden gnome, Rockit decides to see if he can stand as still as the gnome; he finds that standing still is not as easy as he had imagined.
Florrie finds a wonderful smell, which she tries to share with her friends.
When Florrie finds a big piece of silver foil, everything in Fimble Valley is suddenly shiny.
Florrie finds a towel; the Fimbles use it as a magic carpet to whisk them away to distant places.
When Florrie finds a trumpet, she decides to call Pom to give her a special surprise; the trumpet calls Bessie, Fimbo, Rockit and Roly, but needs to call Pom, too.
Pom is pleased when she finds a clown's red nose, but Fimbo is sad because his Shimmy Shaker has stopped shaking; the other Fimbles need to cheer him up.
The Fimbles find three pebbles, but they are all identical; they need to figure out which pebble belongs to which Fimble.
Florrie finds a suitcase and is disappointed to discover it is empty; Bessie points out that empty suitcases are the most interesting.