Beastly tries to capture Tender Heart and Brave Heart; the Care Bears have a chance to win the annual basketball game.
Grams Bear shows everyone how to bake gingerbread cookies.
Treat Heart and Cheer learn to appreciate each other; the value of teamwork.
Funshine Bear takes things too far when trying to cheer up Grumpy Bear.
The doctor creates a friendly monster whom the small town misunderstands.
Cheer Bear proves herself; Beastly & Shreeky put an alien on the S.S. Friendship.
Champ learns there is nothing wrong with growing old; little Treat Heart Baba saves Badgag from evil thieves.
Gaining confidence on the ski slopes.
The Care Bears attend a concert and meet a singing minstrel in Musicland.
Champ wants to find the fountain of youth.
Bright Heart has a bad day; Grams tells the exciting tale of a magic lamp in Baghdad.
No Heart traps the Care Bears in a maze.
The Witch of Winter captures Mother Nature.
An evil two-headed monster; Bright Heart learns the value of teamwork.
No Heart is planning to unleash a "Cloud of Uncaring" on the world.
Brave Heart and a boy try to stop Dr. Fright from trapping the Care Bears in a deserted carnival.
Treat Heart loses friends.
The Cloud Clipper gets set adrift; Hugs and Tugs befriend a giant.
Beastly tricks his way into the annual obstacle race.
Beastly ruins Care-a-Lot's birthday.
Tugs confronts a dangerous dinosaur; Bright Heart's invention saves Cavetown.
Grumpy defends Cavetown from Shreeky and Beastly; Brave Heart is captured by No Heart Saurus.
A box bound for an alien planet tempts the crew.
Brave Heart feels rejected; Shreeky captures Hugs and Tugs while Treat Heart plays.
Beastly and Shreeky attack the SS Friendship.
Wild animal creates trouble; the bears help a clown.
Gingerbread cookies; recipes.
Exercise program; children's games.
Egyptian tale; Bright Heart skis.
A phantom haunts an old theater; a boy wants to be part of the circus.
A friendly monster is misunderstood; Shreeky and Beastly try to ruin a cheerful fair.
Champ seeks the Fountain of Youth; Treat Heart visits Arabia.
Hugs, Tugs and Brave Heart enter a pyramid; Bedtime Bear must save the Care Bears.
A pirate saves Champ and Treat Heart; No Heart banishes Beastly.
Washer woman performs in a show; a carnival is used to capture the bears.
The bears exchange jobs; a city girl visits Champ in the jungle.
The bears try to help a rodeo boy develop self-esteem.
Greed destroys a magical apple tree; Lotsa Heart is granted three wishes.
Champ shirks his duty of guarding the caring meter.
Champ helps a skier with his confidence.
A girl on a ship sets out to prove girls can do things as well as boys.
Beastly tries to destroy the parade.
Clumsy Viking; chariot race.
Map leads to a valley of gold; a girl learns to ask for help.
Shreeky plans to ruin the forest.
Annual basketball game; broken amulet.
A demon attacks the Care Bears while they aid helpless stars.
Missing Care Bears are found.
The Care Bears go camping and run into a Swamp Monster; a heartless robot.
No Heart's present floods the bears' home.
Alice takes the place of a kidnapped princess.
Quiz game; safety rhymes.
Rainy day; boredom.
Care Bears are lost in the jungle; friendly dinosaur wreaks havoc.
Care Bears help a girl and her brother drive an evil wizard from Toyland.
Bright Heart tries to be different; magic lamp.
Coldheart tries to freeze kids.
Professor Numb at work.
Joey dislikes his braces; the bears play baseball.
Lotsa Heart's birthday; fixing a summer-camp mess.
A ray makes people uncaring; Coldheart makes concrete rain.
Coldheart becomes mayor; music makes the stars go out.
Melanie daydreams too much; Coldheart nabs a runaway.
Coldheart fools Good Luck Bear; Auntie Freeze scares a girl.
Millie gets a lucky charm; girls challenge boys in a soapbox derby.
Cheer Bear fails with Grumpy Bear; Patti runs away.