The crew visits the market, where the Sultan offers a special challenge.
The crew meets a witch doctor and two evil villains.
The captain becomes the new owner of a talking cannonball.
The captain invents a password to prevent pirates from entering the ship.
Arthur fears everyone has forgotten his birthday.
The captain must rescue a non-swimming lobster chef tossed out to sea.
A competition causes tension amongst Abercromby and his crew.
Abercromby finds his grandfather's lost ship.
Big Blue Fish festival.
Abercromby gets a genie in a bottle for his birthday.
Arthur accidentally shrinks the ship's sails in the wash.
A singer sneaks aboard the ship.
The crew discovers trouble at the lighthouse.
Arthur is kidnapped.
The crew gets lost.
Abercromby may have found Grandpa's watch.
Arthur takes over as the ship's lookout.
Arthur's uncle needs help to save his castle.
The Sultan of Rabadabdab visits.
The crew must prepare the ship for an inspection.
Great Oak gets ill.
Bobweb decides to take control of the Thunderbottom.
Siren's sister is kidnapped.
The crew looks after Aqua, the baby seahorse; Jake and Bobweb seek stolen treasure.
An unlucky Albatross visits the crew.
Captain Jake's cat goes undercover.
Captain Abercromby must fight his first duel.
Sailor of the Year competition causes some tension.